Skinchangers: Wolves
Sculpt, rigging, textures, fur: L. L. Garner
Render: Antoine LaMuserie

Sculpt, rigging, textures, fur: L. L. Garner
Render: Antoine LaMuserie

Sculpt, rigging, textures, fur: L. L. Garner
Render: L. L. Garner

Sculpt, rigging, textures, fur: L. L. Garner
Render: L. L. Garner

Sculpt, rigging, textures, fur: L. L. Garner
Render: Antoine LaMuserie

Sculpt, rigging, textures, fur: L. L. Garner
Render: Antoine LaMuserie

Sculpt, rigging, textures, fur: L. L. Garner
Render: Camilla Darkenborg

Sculpt, rigging, textures, fur: L. L. Garner
Render: Camilla Darkenborg

Sculpt, rigging, textures, fur: L. L. Garner
Render: L. L. Garner

Sculpt, rigging, textures, fur: L. L. Garner
Render: L. L. Garner

Sculpt, rigging, textures, fur: L. L. Garner
Render: Antoine LaMuserie

Sculpt, rigging, textures, fur: L. L. Garner
Render: Antoine LaMuserie

Sculpt, rigging, textures, fur: L. L. Garner
Render: Camilla Darkenborg

Sculpt, rigging, textures, fur: L. L. Garner
Render: Camilla Darkenborg

Sculpt, rigging, textures, fur: L. L. Garner
Render: Camilla Darkenborg

Sculpt, rigging, textures, fur: L. L. Garner
Render: Camilla Darkenborg

Sculpt, rigging, textures, fur: L. L. Garner
Render: Antoine LaMuserie

Sculpt, rigging, textures, fur: L. L. Garner
Render: Antoine LaMuserie

Sculpt, rigging, textures, fur: L. L. Garner
Render: L. L. Garner

Sculpt, rigging, textures, fur: L. L. Garner
Render: L. L. Garner

Sculpt, rigging, textures, fur: L. L. Garner
Render: Camilla Darkenborg

Sculpt, rigging, textures, fur: L. L. Garner
Render: Camilla Darkenborg

Sculpt, rigging, textures, fur: L. L. Garner
Render: L. L. Garner

Sculpt, rigging, textures, fur: L. L. Garner
Render: L. L. Garner

Sculpt, rigging, textures, fur: L. L. Garner
Render: L. L. Garner

Sculpt, rigging, textures, fur: L. L. Garner
Render: L. L. Garner

Sculpt, rigging, textures, fur: L. L. Garner
Render: L. L. Garner

Sculpt, rigging, textures, fur: L. L. Garner
Render: L. L. Garner

Sculpt, rigging, textures, fur: L. L. Garner
Render: L. L. Garner

Sculpt, rigging, textures, fur: L. L. Garner
Render: L. L. Garner

Sculpt, rigging, textures, fur: L. L. Garner
Render: L. L. Garner

Sculpt, rigging, textures, fur: L. L. Garner
Render: L. L. Garner

Sculpt, rigging, textures, fur: L. L. Garner
Render: L. L. Garner

Sculpt, rigging, textures, fur: L. L. Garner
Render: L. L. Garner

Sculpt, rigging, textures, fur: L. L. Garner
Render: Russ Barrett

Sculpt, rigging, textures, fur: L. L. Garner
Render: Russ Barrett

Sculpt, rigging, textures, fur: L. L. Garner
Render: Russ Barrett

Sculpt, rigging, textures, fur: L. L. Garner
Render: Russ Barrett

Sculpt, rigging, textures, fur: L. L. Garner
Render: Russ Barrett

Sculpt, rigging, textures, fur: L. L. Garner
Render: Russ Barrett

Skinchangers: Wolves

These pieces showcase the work I did building the Skinchangers: Wolves series of werewolf add ons featured on Daz3D for Daz Studio. The rigging adjustments alone, allowing their standard human figures to shift completely from quadruped to normal and on to the hulking, digigrade legged werewolf concepts was a very satisfying challenge, along with adding the fur and tail add ons in such as way as to properly inherit all of that internal rigging work. The sculpting and texturing were definitely the most artistically enjoyable parts, though, and really allowed me a chance to cut loose on my favorite take on the werewolf concept I've gotten to do in my career to date.

Note that some of the renders are credited to other artists; frequently, in production of these kinds of kits, I will do a number of my own renders, but also call on other artists to do renders to get other perspectives and takes on the creature.

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